I had a lot of trouble coming up with an idea for an analog animation. I didn't want to use other people, because it has yet to work out for me, and I didn't want to use my go to method of capturing still frames from video because I wanted to try something new. When I found the wooden mannequin video last week, I got inspired to use inanimate objects, as I said in my last blog post.
While perusing the magazine aisle at RiteAid, I came across a wrestling magazine, and I finally found my inspiration. While it is far more silly of a topic than I would usually take on, I really liked making the project. I used Wooden men, colored their outfits on them, and posed them in different positions to create a narrative. It was a huge challenge, because they don't bend quite as much as I wanted them too, and they are not stable enough to stand on their own. I ended up using sticky tack to get them to stand, or to stick them together to put them in dynamic poses. It worked out, however wasn't strong enough to hold them for as many frames as I needed, so there are less frames than I would have liked to have.
As far as the sound goes, I tried to make it just as ridiculous as the images themselves were. But I have to admit to not having much experience with sound. Overall, I think it worked out. It's funny to me, and something completely outside my realm of comfort.
Tuesday, May 29, 2012
Thursday, May 24, 2012
Inanimate objects in animation
I found this stop motion piece while searching for inspiration for my own and I had to share it. I wanted to shed light on stop motion animation’s ability to give life to inanimate objects. Many of our classmates have discussed how difficult it can be to work with another individual, and I too have been faced with this challenge. It is difficult to find somebody who understands your vision and can help you bring it to life. While this video is... well it’s somehow cutesy to me... I thought it was a clever way to eliminate the need for another person.
This idea holds the possibility of taking your own photographs, which allows you to have more of a hand in your process, and you never have to worry about poor acting or listening skills! I also feel like the frames will be more precise with something that cannot move on its own.
But now, more about the video. I found the video on youtube, and as you can see in the end, it was animated by somebody named Hans Segren. I found it to be very successful in terms of sound. The track was whimsical and the sounds of drawing and frustration, as well as other sound bits, were well placed and helpful to the animation. The wooden mannequin showed a lot of emotion, which i didn’t think was possible due to the lack of facial features.
I actually thought the video was quite funny, and it was interesting to show this scene through the drawing subjects perspective, versus the perspective of the artist. Once I heard the sounds of frustration from the artist, I thought about what facial features would be captured for a piece done on him. The interaction between the unseen artist and the mannequin was entertaining.
While this piece contained no flash, or fluff, it holds its own sort of charm. It is just one more example of the multitude of mediums that can be used to create animations. I think it is very important to decide the medium depending on scenery. This video and the post-it note video that was posted last week had a great choice of medium and subject matter correlation.
Thursday, May 17, 2012
Abstract animation and sound
A Man And His Dog Out For Air
Robert Breer
1957
My studies in child development and elementary art education came into play very quickly. During the symbol making stage of artistic development, children start making symbols that people know to represent real things (such as the typical "V" shaped flying bird as seen in this video). Also, from start to finish, I saw this video through the stages of development. Children start by scribbling, and then closing their scribbles to create forms. They then take those forms and realize shape, and begin to create compositions. Once they have an eye for composition, they begin to create symbols and narratives. It seemed to me that this video followed these stages quit closely, which then made me think of the entire field of child development as one, very long animation.
But back to the video itself. Do we get a better sense of narrative because of the sound? Or because of the transition from scribbles to shapes, symbols to narrative objects? Or is there no narrative at all? Does the sound help or hurt the piece? Can it be considered minimalist, or is it just simplistic?
Thursday, May 10, 2012
Proto-Cinematic Presentation: The Flip Book
Burnt Out
I chose to put a contemporary and technological spin on an animation presentation device dating back hundreds of years. While flip books are most often done through drawings and doodles, I chose to use digital images. To take this one step further, I took the images from a video to play with the idea of transforming the modern moving image into moving image of a different time.
I started by taking a short video, and uploading it as an .mp4 file. I imported it to final cut pro and then exported the sequence as still images. From there I kept every third still and discard the rest. I opened them in photoshop and decided to change the image using a filter. I thought that this would make the images themselves more interesting. I then took all of the altered stills and opened them in iPhoto to print contact sheets which I then cut out to create my flip book.
The first time that I flipped through it, I could see sections that were very dynamic and interesting, while others were dull, boring and showed little movement. This is the point where I began editing. I had about 230 images to sort through, so I took small chunks and flipped through, removing any access cards that did not do anything for the animation. I then looked at the whole animation together and started the editing process over again.
This is where I started to think about how I would have changed my process. At the very beginning, I would have handpicked my images, instead of randomly discarding. This would have allowed me to choose images that would give me the most dynamic changes from one image to the next, and look the most interesting when changed in photoshop. Then, I would have adjusted each image in photoshop to get the most out of them. Because of time restraints, I applied a filter and moved onto the next without any adjustment to line strength, smoothness or opacity.
I love the idea, and the process was fun and worth the outcome. I easily could have done this animation digitally, but I enjoyed the hands-on aspect far more. I was disappointed with the print quality, but through careful editing I was able to create a visually interesting piece.
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